CPC

CPC Class A63F

1 patents in CPC class A63F

4 Patents
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Updated 4/18/2026

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Technologies are generally described for reducing lag time via, predictive caching in cloud-based gaming. In one example, a cloud-based gaming system may identify game paths that can be taken during real-time game play and may break down the game paths into subsets of path segments a player can select. The system may determine a probability of the player taking a subset of the path segments based on real-time actions by the player and a game history of the current player and past players. The system may assign probabilities of being selected to the subsets of path segments and may render the subsets of path segments based on their respective probabilities. The system may transmit the rendered game content data for the subsets of path segments to a game client for caching on the local cache so that the game content data may be available when needed during real-time game play.

An exemplary embodiment provides an information system, including a plurality of information processing apparatuses, each information processing apparatus capable of communicating data with one another within a prescribed range, and a server capable of communicating data with each information processing apparatus. Each information processing apparatus includes a character information transmission and reception module for transmitting to and receiving from another information processing apparatus, character information having identification information identifying one or more information processing apparatuses and parameter information which can be changed, a parameter change module for changing parameter information in the received character information, a server transmission module for transmitting the changed character information to the server, a server reception module for receiving character information corresponding to identification information of each information processing apparatus itself from the server, and a display control module for performing display processing based on parameter information in the character information received from the server.

Social networking data is received at the dispersed storage processing unit, the social networking data associated with at least one of a plurality of user devices. Dispersed storage metadata associated with the social networking data is generated. A full record and at least one partial record are generated based on the social networking data and further based on the dispersed storage metadata. The full record is stored in a dispersed storage network. The partial record is pushed to at least one other of the plurality of user devices via the data network.

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