10551912

Method and Apparatus for Displaying Display Object According to Real-Time Information

PublishedFebruary 4, 2020
Assigneenot available in USPTO data we have
InventorsYUEWEI ZENG
Technical Abstract

Patent Claims
19 claims

Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.

Claim 1

Original Legal Text

1. A method for displaying a display object according to real-time information, comprising: acquiring location information of the display object, the location information comprising real-time location information acquired in a previous period and real-time location information acquired in a current period; determining a starting point according to the real-time location information acquired in the previous period, and determining a finishing point according to the real-time location information acquired in the current period; and displaying the display object as sliding between the starting point and the finishing point, comprising: determining a sliding track of the display object between the starting point and the finishing point, and selecting N spread location points on the sliding track, N being a natural number; and displaying the display object at the starting point, the N spread location points, and the finishing point sequentially for a single-point display duration to achieve a sliding effect, wherein a value of N varies directly with a sliding distance of the display object in the current period and inversely with the single-point display duration.

Plain English Translation

This invention relates to a method for dynamically displaying a display object based on real-time location information. The method addresses the challenge of creating smooth, visually appealing transitions for objects that move between different positions over time, such as in augmented reality, navigation systems, or interactive interfaces. The method involves acquiring real-time location data for the display object, including both historical (previous period) and current location information. A starting point is determined from the historical data, while a finishing point is derived from the current data. The display object is then animated to slide between these points, creating a smooth transition effect. To achieve this, the method calculates a sliding track between the starting and finishing points and selects N intermediate spread location points along this track, where N is a variable natural number. The display object is displayed sequentially at the starting point, each of the N spread points, and the finishing point, with each position held for a fixed single-point display duration. The number of spread points (N) adjusts dynamically based on the sliding distance in the current period and the display duration, ensuring smoother transitions for longer distances and fewer points for shorter durations. This approach optimizes visual fluidity while maintaining responsiveness to real-time changes.

Claim 2

Original Legal Text

2. The method according to claim 1 , further comprising: if a sliding display in the previous period has not ended when the current period begins, changing the starting point to a display location of the display object when the current period begins; and cancelling an uncompleted portion of the sliding display in the previous period.

Plain English Translation

This invention relates to display systems, specifically methods for managing sliding displays of objects across multiple time periods. The problem addressed is ensuring smooth transitions between consecutive sliding display periods when a previous sliding display has not completed before the next period begins. In such cases, the method adjusts the starting point of the new sliding display to the current position of the display object at the beginning of the current period, rather than starting from the original starting point. Additionally, any uncompleted portion of the previous sliding display is canceled to prevent overlapping or conflicting movements. The method ensures that the display object follows a continuous and coherent path across periods, improving user experience by avoiding abrupt or inconsistent transitions. The invention is particularly useful in applications where display objects must move predictably, such as in user interfaces, animations, or dynamic data visualizations. The solution dynamically adapts to incomplete sliding actions, maintaining synchronization between display periods without requiring manual intervention or additional user input. This approach optimizes display performance by minimizing disruptions and ensuring seamless transitions between consecutive sliding operations.

Claim 3

Original Legal Text

3. The method according to claim 1 , further comprising: displaying, at the real-time location information acquired in the current period, the display object, if a distance between the starting point and the finishing point is shorter than a predetermined threshold; and ceasing performing the sliding display in the current period.

Plain English Translation

This invention relates to a method for displaying real-time location information, particularly for optimizing the presentation of display objects based on user movement. The problem addressed is the inefficient or confusing display of location-based information when a user's movement path is short, leading to unnecessary or redundant visual updates. The method involves acquiring real-time location information for a user over a current period, such as GPS or other positional data. A display object, such as a map marker or directional indicator, is shown at the user's current location. The method monitors the distance between the user's starting point and finishing point within the current period. If this distance is shorter than a predetermined threshold, indicating minimal movement, the display object is shown at the real-time location, and the sliding display (continuous updates) is stopped for that period. This prevents excessive or irrelevant updates when the user is stationary or moving very little, improving clarity and reducing computational overhead. The method ensures that display updates are meaningful and only occur when significant movement is detected.

Claim 4

Original Legal Text

4. The method according to claim 1 , wherein the selecting the N spread location points on the sliding track comprises: selecting the N spread location points on the sliding track in an evenly, accelerated, or decelerated spreading manner.

Plain English Translation

This invention relates to a method for selecting spread location points on a sliding track, particularly in systems requiring precise positioning or movement control, such as robotics, automation, or motion planning. The problem addressed is the need for flexible and efficient distribution of location points along a track to optimize movement patterns, whether for speed, precision, or energy efficiency. The method involves selecting N spread location points on a sliding track, where the points can be distributed in an evenly spaced, accelerated, or decelerated manner. Evenly spaced points ensure uniform movement, while accelerated or decelerated spreading allows for dynamic adjustments, such as faster traversal of certain sections or smoother transitions. This adaptability is useful in applications where movement profiles must be tailored to specific requirements, such as avoiding obstacles, minimizing vibration, or optimizing energy consumption. The selection process ensures that the points are distributed according to the chosen spreading manner, enabling precise control over the movement characteristics of the sliding mechanism. This method can be applied in various systems, including robotic arms, conveyor systems, or automated guided vehicles, where controlled motion along a predefined path is essential. The flexibility in point distribution allows for customization based on operational needs, improving performance and efficiency.

Claim 5

Original Legal Text

5. The method according to claim 1 , wherein the display object comprises at least one of a real-time image or a real-time video.

Plain English Translation

This invention relates to a method for displaying dynamic visual content in an augmented reality (AR) or virtual reality (VR) system. The method addresses the challenge of integrating real-time visual data, such as images or video, into an AR/VR environment to enhance user interaction and immersion. The system captures real-time visual input from a camera or other imaging device and processes this data to generate a display object. This display object is then overlaid or embedded within the AR/VR environment, allowing users to interact with live visual content in a simulated or enhanced digital space. The method ensures synchronization between the real-time visual data and the virtual environment, maintaining coherence and realism. The display object may include real-time images or video, enabling applications such as live video feeds, dynamic object tracking, or interactive simulations. The system dynamically adjusts the display object based on user input or environmental changes, improving responsiveness and user engagement. This approach enhances the functionality of AR/VR systems by incorporating real-time visual data, making it useful for gaming, training, remote collaboration, and other interactive applications.

Claim 6

Original Legal Text

6. The method according to claim 1 , wherein: the display object comprises a user's real-time head image video; the location information comprises: an X-axis ratio coordinate corresponding to a rotation angle of a front of the user's real-time head image in a horizontal direction and a Y-axis ratio coordinate corresponding to a rotation angle of the front of the user's real-time head image in a vertical direction; and the determining the starting point according to the real-time location information acquired in the previous period, and determining the finishing point according to the real-time location information acquired in the current period comprises: converting, according to a width and a length of a screen, a X-axis ratio coordinate and a Y-axis ratio coordinate of the previous period to location coordinates of the starting point on the screen, and converting, according to the width and the length of the screen, a X-axis ratio coordinate and a Y-axis ratio coordinate of the current period to location coordinates of the finishing point on the screen.

Plain English Translation

This invention relates to a method for tracking and displaying a user's real-time head movements on a screen. The technology addresses the challenge of accurately mapping dynamic head rotations to screen coordinates for applications such as virtual reality, augmented reality, or interactive displays. The method involves capturing a user's real-time head image video and determining the head's orientation in both horizontal and vertical directions. The horizontal rotation is represented as an X-axis ratio coordinate, while the vertical rotation is represented as a Y-axis ratio coordinate. These ratio coordinates are then converted into precise screen location coordinates based on the screen's width and length. The method tracks the head's movement by comparing location information from consecutive time periods. The starting point is determined from the previous period's X and Y ratio coordinates, converted to screen coordinates. Similarly, the finishing point is derived from the current period's X and Y ratio coordinates, also converted to screen coordinates. This allows for real-time tracking of the user's head position and orientation on the screen, enabling applications that require precise head movement mapping.

Claim 7

Original Legal Text

7. The method according to claim 6 , further comprising: performing verification on the user's real-time head image when the display object moves to a predetermined marked location on the screen, and completing the user's login when the verification is successful.

Plain English Translation

This invention relates to user authentication systems that utilize real-time head image verification for secure login. The technology addresses the problem of ensuring secure and convenient user authentication, particularly in scenarios where traditional methods like passwords or PINs may be inconvenient or less secure. The system involves tracking a user's head movements in real-time and verifying their identity when a displayed object reaches a predetermined marked location on the screen. This verification step confirms the user's identity before granting access, enhancing security by ensuring the user is physically present and authorized. The method includes displaying a movable object on a screen and tracking the user's head movements in real-time. When the movable object reaches a specific marked location, the system captures the user's head image and performs verification. If the verification is successful, the user is logged in automatically. This approach eliminates the need for manual input, reducing the risk of unauthorized access while maintaining a seamless user experience. The system may also include additional steps such as initializing the display object at a starting position and adjusting its movement based on the user's head position to ensure accurate tracking. The verification process may involve comparing the captured head image with stored biometric data to confirm the user's identity. This method is particularly useful in environments where touchless authentication is preferred, such as public kiosks or healthcare settings.

Claim 8

Original Legal Text

8. A non-transitory computer-readable storage medium storing instructions that, when executed by a processor, cause the processor to perform a method for displaying a display object according to real-time information, the method comprising: acquiring location information of the display object, the location information comprising real-time location information acquired in a previous period and real-time location information acquired in a current period; determining a starting point according to the real-time location information acquired in the previous period, and determining a finishing point according to the real-time location information acquired in the current period; and displaying the display object as sliding between the starting point and the finishing point, comprising: determining a sliding track of the display object between the starting point and the finishing point, and selecting N spread location points on the sliding track, N being a natural number; and displaying the display object at the starting point, the N spread location points, and the finishing point sequentially for a single-point display duration to achieve a sliding effect, wherein a value of N varies directly with a sliding distance of the display object in the current period and inversely with the single-point display duration.

Plain English Translation

This invention relates to a system for dynamically displaying a moving object on a screen based on real-time location data. The problem addressed is the need for smooth, visually appealing transitions when displaying objects that change position over time, such as in navigation or tracking applications. The system acquires location data for the display object, including historical and current position information. A starting point is determined from the previous location data, and a finishing point is determined from the current location data. The object is then displayed as sliding between these points, creating a smooth transition effect. To achieve this, the system calculates a sliding path between the starting and finishing points and selects multiple intermediate points along this path. The object is displayed at each of these points—including the starting point, intermediate points, and finishing point—in sequence, with a brief pause at each position. The number of intermediate points (N) is dynamically adjusted based on the distance the object moves in the current period and the duration each point is displayed. Specifically, N increases with greater movement distance and decreases with longer display durations, ensuring smooth animation regardless of movement speed or display settings. This approach provides a visually continuous sliding effect while efficiently managing computational resources.

Claim 9

Original Legal Text

9. The non-transitory computer-readable storage medium according to claim 8 , wherein the method further comprises: if a sliding display in the previous period has not ended when the current period begins, changing the starting point to a display location of the display object when the current period begins, and cancelling an uncompleted portion of the sliding display in the previous period.

Plain English Translation

This invention relates to a method for managing sliding display transitions in a graphical user interface (GUI) on a computing device. The problem addressed is ensuring smooth and consistent display transitions when a new sliding animation begins before a previous one has completed, which can lead to visual glitches or unintended behavior. The method involves monitoring the display of objects in a GUI, where objects can slide across the screen in response to user interactions or system events. If a new sliding animation (current period) starts before an ongoing animation (previous period) finishes, the system adjusts the starting point of the new animation to the current position of the display object. Additionally, any remaining portion of the previous animation is canceled to prevent interference. This ensures that the new animation begins seamlessly from the object's current location, avoiding visual disruptions. The method is implemented via a non-transitory computer-readable storage medium containing instructions for executing the steps. The system tracks the display state of objects, detects overlapping animation periods, and dynamically adjusts the animation parameters to maintain fluid transitions. This approach improves user experience by preventing overlapping or conflicting animations, which can occur in applications like image galleries, scrolling interfaces, or interactive dashboards. The solution is particularly useful in environments where rapid or frequent animations are common, such as mobile apps or touch-based interfaces.

Claim 10

Original Legal Text

10. The non-transitory computer-readable storage medium according to claim 8 , wherein the method further comprises: displaying, at the real-time location information acquired in the current period, the display object, if a distance between the starting point and the finishing point is shorter than a predetermined threshold, and ceasing performing a sliding display in the current period.

Plain English Translation

This invention relates to a computer-implemented method for managing the display of objects based on real-time location information. The problem addressed is the inefficient handling of display objects in systems where location tracking is used to determine visual presentation, particularly when the movement between a starting point and a finishing point is minimal. The method involves acquiring real-time location information during a current period and determining the distance between a starting point and a finishing point. If this distance is shorter than a predetermined threshold, the system displays a display object at the acquired real-time location and stops performing a sliding display for the current period. The sliding display refers to a continuous or dynamic presentation of objects, which is halted when the movement is insufficient to justify further updates. The invention builds on a prior method that includes acquiring location information, determining a sliding direction, and performing a sliding display based on the direction. The enhancement ensures that unnecessary sliding displays are avoided when the movement is negligible, improving efficiency and reducing visual clutter. This is particularly useful in applications like navigation systems, augmented reality, or location-based services where smooth and context-aware display updates are critical. The solution optimizes resource usage by preventing redundant display operations when the user's movement is minimal.

Claim 11

Original Legal Text

11. The non-transitory computer-readable storage medium according to claim 8 , wherein the selecting the N spread location points on the sliding track comprises: selecting the N spread location points on the sliding track in an evenly, accelerated, or decelerated spreading manner.

Plain English Translation

This invention relates to a computer-implemented method for selecting spread location points on a sliding track in a graphical user interface (GUI). The problem addressed is the need for flexible and user-friendly ways to distribute points along a track, which is useful in applications like animation, data visualization, or interactive design. The solution involves selecting N spread location points on a sliding track in a manner that can be evenly, accelerated, or decelerated. Evenly spaced points ensure uniform distribution, while accelerated or decelerated spreading allows for non-linear distributions, such as clustering points at the start or end of the track. This method enhances user control over point placement, enabling more dynamic and customized interactions. The selection process is implemented via a non-transitory computer-readable storage medium, ensuring reproducibility and integration into software systems. The invention improves upon traditional fixed-point distribution methods by offering adaptable spreading patterns, which can be particularly useful in scenarios requiring smooth transitions or variable pacing in animations or simulations.

Claim 12

Original Legal Text

12. The non-transitory computer-readable storage medium according to claim 8 , wherein the display object comprises at least one of a real-time image or a real-time video.

Plain English Translation

This invention relates to computer-readable storage media for displaying real-time visual data in augmented reality (AR) or virtual reality (VR) systems. The technology addresses the challenge of integrating dynamic, real-time visual content into AR/VR environments to enhance user interaction and immersion. The storage medium contains instructions that, when executed, generate a display object incorporating either a real-time image or a real-time video. This display object is overlaid onto a virtual or augmented environment, allowing users to interact with live visual data in real time. The system captures input from one or more cameras or sensors, processes the input to extract relevant visual information, and renders it as part of the display object. The display object can be dynamically adjusted based on user input or environmental changes, ensuring seamless integration with the surrounding virtual or augmented scene. This approach improves the realism and interactivity of AR/VR applications by enabling the incorporation of live visual data, such as live video feeds or real-time images, into the digital environment. The invention is particularly useful in applications like gaming, training simulations, and remote collaboration, where real-time visual feedback is critical.

Claim 13

Original Legal Text

13. The non-transitory computer-readable storage medium according to claim 8 , wherein: the display object comprises a user's real-time head image video; the location information comprises: an X-axis ratio coordinate corresponding to a rotation angle of a front of the user's real-time head image in a horizontal direction and a Y-axis ratio coordinate corresponding to a rotation angle of the front of the user's real-time head image in a vertical direction; and the determining the starting point according to the real-time location information acquired in the previous period, and determining the finishing point according to the real-time location information acquired in the current period comprises: converting, according to a width and a length of a screen, a X-axis ratio coordinate and a Y-axis ratio coordinate of the previous period to location coordinates of the starting point on the screen, and converting, according to the width and the length of the screen, a X-axis ratio coordinate and a Y-axis ratio coordinate of the current period to location coordinates of the finishing point on the screen.

Plain English Translation

This invention relates to a system for tracking and displaying a user's head movements in real-time on a screen. The technology addresses the challenge of accurately mapping head rotations to screen coordinates for applications such as virtual reality, augmented reality, or interactive displays. The system captures a user's real-time head image video and determines the head's orientation in both horizontal and vertical directions. The horizontal rotation is converted into an X-axis ratio coordinate, while the vertical rotation is converted into a Y-axis ratio coordinate. These ratio coordinates are then transformed into precise screen location coordinates based on the display's width and length. To track movement, the system records the starting point using the head's location information from a previous time period and the finishing point using the current location information. The conversion process ensures that the head's movements are accurately reflected on the screen, allowing for responsive and intuitive interaction. This method enables dynamic adjustments of displayed content based on the user's head position, enhancing immersion and usability in interactive applications.

Claim 14

Original Legal Text

14. The non-transitory computer-readable storage medium according to claim 13 , wherein the method further comprises: performing verification on the user's real-time head image when the display object moves to a predetermined marked location on the screen, and completing the user's login when the verification is successful.

Plain English Translation

This invention relates to a computer-implemented authentication system that enhances security by verifying a user's identity through real-time head image analysis. The system addresses the problem of unauthorized access by requiring additional verification when a user interacts with specific screen elements. The method involves tracking a user's head movements in real time using a camera or sensor. When a display object, such as a cursor or icon, reaches a predefined marked location on the screen, the system captures and analyzes the user's head image to confirm their identity. Successful verification grants access, while failure prevents login. This approach ensures that only the authorized user can proceed, even if initial authentication steps (e.g., password entry) have been bypassed. The system may integrate with existing authentication frameworks, such as those described in earlier claims, to provide a multi-layered security solution. The real-time head image verification step acts as a dynamic, context-aware check, reducing reliance on static credentials and mitigating risks like shoulder surfing or session hijacking. The invention is particularly useful in environments where security and user convenience must be balanced, such as financial systems, healthcare applications, or enterprise software.

Claim 15

Original Legal Text

15. A system for displaying a display object according to real-time information, comprising a processor and a non-transitory computer-readable storage medium storing instructions that, when executed by the processor, cause the system to perform a method for displaying a display object according to real-time information, the method comprising: acquiring location information of the display object, the location information comprising real-time location information acquired in a previous period and real-time location information acquired in a current period; determining a starting point according to the real-time location information acquired in the previous period, and determining a finishing point according to the real-time location information acquired in the current period; and displaying the display object as sliding between the starting point and the finishing point, comprising: determining a sliding track of the display object between the starting point and the finishing point, and selecting N spread location points on the sliding track, N being a natural number; and displaying the display object at the starting point, the N spread location points, and the finishing point sequentially for a single-point display duration to achieve a sliding effect, wherein a value of N varies directly with a sliding distance of the display object in the current period and inversely with the single-point display duration.

Plain English Translation

A system for dynamically displaying a moving object based on real-time location data involves a processor and a storage medium with instructions to track and animate the object's movement. The system acquires real-time location information for the object, including historical data from a previous period and current data. It uses the historical data to determine a starting point and the current data to determine a finishing point. The object is then displayed as sliding between these points by calculating a movement path and selecting multiple intermediate points along that path. The object appears at each of these points—including the starting point, intermediate points, and finishing point—in sequence, with a brief display duration at each point to create a smooth sliding effect. The number of intermediate points (N) adjusts dynamically based on the distance traveled in the current period and the display duration, increasing with longer distances and decreasing with longer display times. This approach ensures the animation adapts to varying movement speeds and distances while maintaining visual smoothness.

Claim 16

Original Legal Text

16. The system according to claim 15 , wherein the displaying a display object as sliding between the starting point and the finishing point comprises: determining a sliding track of the display object between the starting point and the finishing point, and selecting N spread location points on the sliding track, N being a natural number; and displaying the display object at the starting point, the N spread location points, and the finishing point sequentially for a single-point display duration.

Plain English Translation

This invention relates to a graphical user interface system for displaying a display object that slides between a starting point and a finishing point. The problem addressed is improving the visual representation of object movement in user interfaces, particularly for transitions that may appear abrupt or unnatural when rendered directly from the starting to the finishing point. The system determines a sliding track for the display object between the predefined starting and finishing points. Along this track, N intermediate spread location points are selected, where N is a natural number (e.g., 1, 2, 3, etc.). The display object is then displayed sequentially at the starting point, each of the N spread location points, and the finishing point, with each position held for a single-point display duration. This creates a smooth, step-by-step transition rather than an instantaneous jump, enhancing user perception of continuity and motion. The sliding track may be linear or follow a curved path, depending on the desired visual effect. The single-point display duration can be adjusted to control the speed of the transition. This technique is particularly useful in applications where smooth animations are required, such as in touchscreen interfaces, gaming environments, or any system where visual feedback must be both clear and aesthetically pleasing. The method ensures that the display object appears to move naturally, improving user experience and interaction efficiency.

Claim 17

Original Legal Text

17. The system according to claim 15 , wherein: the display object comprises a user's real-time head image video; the location information comprises: an X-axis ratio coordinate corresponding to a rotation angle of a front of the user's real-time head image in a horizontal direction and a Y-axis ratio coordinate corresponding to a rotation angle of the front of the user's real-time head image in a vertical direction; and the determining the starting point according to the real-time location information acquired in the previous period, and determining the finishing point according to the real-time location information acquired in the current period comprises: converting, according to a width and a length of a screen, a X-axis ratio coordinate and a Y-axis ratio coordinate of the previous period to location coordinates of the starting point on the screen, and converting, according to the width and the length of the screen, a X-axis ratio coordinate and a Y-axis ratio coordinate of the current period to location coordinates of the finishing point on the screen.

Plain English Translation

This invention relates to a system for tracking and displaying a user's head movements in real-time on a screen. The system addresses the challenge of accurately mapping dynamic head rotations to screen coordinates for applications such as virtual reality, augmented reality, or interactive displays. The system captures a user's real-time head image video and determines the head's orientation in both horizontal and vertical directions. The horizontal rotation is represented as an X-axis ratio coordinate, while the vertical rotation is represented as a Y-axis ratio coordinate. These coordinates are derived from the user's head position relative to a reference point. To track movement, the system uses location information from two consecutive time periods. The starting point is determined by converting the X-axis and Y-axis ratio coordinates from the previous period into screen coordinates, accounting for the screen's width and length. Similarly, the finishing point is determined by converting the current period's coordinates. This allows the system to dynamically update the display object's position on the screen based on the user's head movements, ensuring accurate and responsive tracking. The invention enables precise real-time interaction between a user's head movements and on-screen content, improving user experience in immersive or interactive applications.

Claim 18

Original Legal Text

18. The system according to claim 17 , wherein the method further comprises: performing verification on the user's real-time head image when the display object moves to a predetermined marked location on the screen, and completing the user's login when the verification is successful.

Plain English Translation

This invention relates to a user authentication system that leverages real-time head image verification for secure login. The system addresses the problem of traditional authentication methods that rely on passwords or static biometrics, which can be vulnerable to theft or spoofing. The invention enhances security by requiring dynamic verification of a user's head image in real time, particularly when a display object reaches a predetermined marked location on the screen. The system includes a display screen that presents a movable display object, such as a cursor or graphical element, and a camera for capturing the user's head image. The user moves the display object to a specific marked location on the screen, triggering the system to perform real-time verification of the user's head image. If the verification is successful, the system grants access by completing the login process. This approach ensures that authentication is tied to the user's physical presence and real-time biometric data, reducing the risk of unauthorized access. The verification process may involve comparing the captured head image against stored biometric templates or using facial recognition algorithms to confirm the user's identity. The system may also incorporate additional security measures, such as liveness detection, to prevent spoofing attempts. By integrating dynamic verification with the movement of a display object, the invention provides a seamless yet secure authentication experience.

Claim 19

Original Legal Text

19. The method according to claim 1 , wherein the displaying the display object comprises displaying the display object as sliding, in a curved line, between the starting point and the finishing point.

Plain English Translation

This invention relates to a method for displaying a display object on a screen, particularly for enhancing user interaction in graphical user interfaces. The method addresses the problem of static or linear transitions between display points, which can appear unnatural or unengaging. The solution involves dynamically displaying the display object along a curved path between a starting point and a finishing point, creating a more fluid and visually appealing transition. The method includes determining the starting and finishing points for the display object, calculating a curved trajectory between these points, and animating the display object along this trajectory. The curved path may be defined by mathematical functions or predefined curves, ensuring smooth motion. The display object can be any graphical element, such as an icon, text, or a user interface component. The curved transition improves user experience by making interactions feel more dynamic and intuitive, particularly in applications like gaming, navigation, or interactive dashboards. The method may also include adjusting the curvature or speed of the transition based on user input or system parameters to further enhance customization and responsiveness.

Patent Metadata

Filing Date

Unknown

Publication Date

February 4, 2020

Inventors

YUEWEI ZENG

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