Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.
1. A system, comprising: a processor communicatively connected to a persistent memory; a display to show at least one simulated 3D object communicatively connected to the processor; a camera to track a user head position, eyes of the user, and body position of the user, the camera being communicatively connected to the processor and the display; and a wearable device attached to a user, the wearable device being communicatively connected to the processor and providing information, separately from the camera, to track the user head position and other user movements, wherein if the camera and the wearable device each track the head position moving in one direction with respect to the display, the processor causes a displayed representation of a scene perspective on the display to rotate in an opposite direction to aid in looking around the simulated 3D object, and wherein if at least one of the camera or the wearable device detects a shift of the body of the user, other than the head position, in one direction, the scene perspective shifts in the opposite direction.
2. The system as recited in claim 1 , wherein a small movement in head position causes an exaggerated scene perspective rotation.
A system enhances virtual reality (VR) or augmented reality (AR) experiences by dynamically adjusting scene perspective in response to small head movements. The system detects minor head position changes and applies an exaggerated rotation to the displayed scene, creating a more immersive and responsive environment. This addresses the problem of limited user interaction in traditional VR/AR systems, where subtle head movements may not significantly alter the visual perspective, reducing immersion. By amplifying the scene rotation, the system provides users with a heightened sense of presence and control over their virtual environment. The exaggerated perspective rotation is achieved through real-time tracking of head movements and computational adjustments to the scene rendering. The system may also include additional features such as adaptive scaling of the rotation effect based on user preferences or environmental factors to optimize comfort and immersion. This approach improves user engagement by making interactions with the virtual environment more intuitive and dynamic.
3. A system as recited in claim 1 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display.
4. A system as recited in claim 1 , further comprising advertising circuitry communicatively connected to the processor to cause targeted advertisements to be displayed.
5. A method, comprising: displaying on a 2D display simulated 3D objects; tracking a user head position with a camera connected to the 2D display and a wearable device connected to a user, the wearable device providing tracking information separately from the camera, the wearable device also tracking other user movements and the camera also tracking eyes of the user and body position of the user; detecting, via the camera and the tracking information from the wearable device, the user head position moving in one direction with respect to the display to identify a gesture; and translating a viewing angle with respect to the display of the simulated 3D objects according to the gesture, wherein a displayed representation of a scene perspective on the display varies with the viewing angle, and wherein if at least one of the camera or the wearable device detects a shift of the body of the user, other than the head position, in one direction, the scene perspective shifts in the opposite direction.
This invention relates to a system for enhancing user interaction with simulated 3D objects displayed on a 2D screen by dynamically adjusting the viewing angle based on head and body movements. The system addresses the challenge of providing an immersive 3D experience on traditional 2D displays by tracking the user's head position using both a camera connected to the display and a wearable device worn by the user. The wearable device provides additional tracking data, including other user movements, while the camera tracks eye movements and body position. When the user's head moves in a particular direction relative to the display, the system detects this as a gesture and adjusts the viewing angle of the 3D objects accordingly, altering the scene perspective on the screen. If the camera or wearable device detects a shift in the user's body (other than the head), the scene perspective shifts in the opposite direction to compensate, maintaining a consistent visual experience. This dual-tracking approach ensures accurate gesture recognition and smooth perspective adjustments, improving user engagement with 3D content on 2D displays.
6. The method as recited in claim 5 , wherein a small movement in head position causes an exaggerated scene perspective rotation.
7. The method as recited in claim 5 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display.
8. The method as recited in claim 5 , further comprising placing targeted advertising in the simulated 3D scene.
This invention relates to generating and displaying simulated 3D scenes, particularly for virtual environments or augmented reality applications. The technology addresses the challenge of creating immersive 3D experiences that can dynamically incorporate interactive elements, such as targeted advertising, to enhance user engagement. The method involves generating a 3D scene based on user data, which may include preferences, behavior, or environmental factors. The system processes this data to construct a personalized 3D environment, ensuring the scene adapts to the user's context. Additionally, the method includes placing targeted advertisements within the simulated 3D scene, ensuring the ads are contextually relevant to the user's interactions or preferences. The system may adjust the placement, appearance, or content of these advertisements in real-time based on user behavior or scene dynamics. The invention also includes techniques for rendering the 3D scene with high fidelity, ensuring smooth integration of advertisements without disrupting the immersive experience. The system may use spatial mapping, object recognition, or other computational methods to optimize ad placement while maintaining realism. The overall approach enhances user engagement by blending interactive content seamlessly into the virtual environment.
9. An apparatus, comprising: a display to show simulated 3D objects; and a camera communicatively connected to the display to track a user head position; wherein when the head position moves in one direction with respect to the display, a displayed representation of a scene perspective on the display rotates in an opposite direction to aid in looking around simulated 3D objects, wherein the user head position is tracked by the camera and a wearable device connected to the user, the wearable device to provide tracking information separately from the camera, the wearable device also tracking other user movements and the camera also tracking eyes of the user and body position of the user, and wherein if at least one of the camera or the wearable device detects a shift of the body of the user, other than the head position, in one direction, the scene perspective shifts in the opposite direction.
This invention relates to a system for enhancing immersion in 3D simulations by dynamically adjusting the displayed perspective based on user movement. The system includes a display that renders simulated 3D objects and a camera that tracks the user's head position relative to the display. When the user moves their head in one direction, the displayed scene perspective rotates in the opposite direction, allowing the user to look around 3D objects more naturally. The system combines data from a wearable device worn by the user and the camera to track head position, eye movements, and body position. The wearable device provides additional tracking data independent of the camera, capturing other user movements. If either the camera or the wearable device detects a shift in the user's body (excluding head movement), the scene perspective adjusts in the opposite direction to maintain visual coherence. This dual-tracking approach ensures accurate and responsive perspective adjustments, improving immersion in 3D environments. The system is designed for applications in virtual reality, augmented reality, or other interactive 3D simulations where natural head and body movements influence the displayed perspective.
10. The apparatus as recited in claim 9 , wherein a small movement in head position causes an exaggerated scene perspective rotation.
A system for enhancing virtual reality (VR) or augmented reality (AR) experiences includes a head-mounted display (HMD) with sensors to detect small head movements. The system processes these movements to generate an exaggerated perspective rotation of the displayed scene, creating a more immersive and responsive visual effect. The exaggerated rotation is achieved by applying a scaling factor to the detected head movement, amplifying the perceived motion in the virtual environment. This technique compensates for the limited physical movement of the user's head, making the virtual scene feel more dynamic and engaging. The system may also include calibration mechanisms to adjust the scaling factor based on user preferences or environmental conditions, ensuring optimal performance. By dynamically altering the scene perspective in response to subtle head movements, the system enhances spatial awareness and presence in VR/AR applications, addressing the challenge of providing realistic motion feedback in digital environments. The technology is particularly useful in gaming, training simulations, and other interactive applications where immersive visual feedback is critical.
11. The apparatus as recited in claim 9 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display.
This invention relates to a display apparatus for presenting visual information, particularly in applications requiring immersive or multi-dimensional viewing experiences. The apparatus addresses the challenge of providing flexible and adaptable display solutions that can accommodate different user needs and environments. The display system includes a visual output component capable of rendering content in various formats, including two-dimensional (2D) panel displays, head-mounted displays (HMDs), or pyramid displays. The apparatus is designed to dynamically adjust the display mode based on user preferences, environmental conditions, or application requirements, ensuring optimal viewing quality and user experience. The system may integrate with additional components such as sensors or processing units to enhance functionality, such as tracking user movement or optimizing image rendering. The invention aims to provide a versatile display solution that can be tailored to different use cases, from traditional screen-based viewing to advanced immersive experiences.
12. The apparatus as recited in claim 9 , further comprising targeted advertising displayed in the simulated 3D scene.
This invention relates to a system for generating and displaying a simulated three-dimensional (3D) scene based on user-provided data, such as images, videos, or other media. The system processes the input data to construct a 3D environment that can be interactively explored by a user. The apparatus includes a display interface that renders the 3D scene in real-time, allowing users to navigate and manipulate the virtual environment. Additionally, the system incorporates targeted advertising within the simulated 3D scene, where advertisements are dynamically placed and tailored to the user's preferences or behavior. The advertising content may be integrated seamlessly into the 3D environment, ensuring it is contextually relevant and non-intrusive. The system may also include user interaction tracking to refine ad targeting over time. This approach enhances user engagement by providing a personalized and immersive experience while monetizing the platform through contextual advertising. The technology is particularly useful in applications such as virtual tours, real estate visualization, and interactive marketing campaigns.
13. A system, comprising: a 3D pipeline to process game content; a display to show the game content including a plurality of 3D surfaces; a camera to track a user head position with respect to the display, eyes of the user and body position of the user, wherein a displayed representation of a perspective of the game content displayed varies with the user head position; a wearable device attached to the user, the wearable device to track the user head position and other user movements, the wearable device to provide tracking information separately from the camera; and at least one advertisement targeted to a user's preferences, wherein the at least one advertisement is wrapped around at least one of the 3D surfaces during a course of a game, and wherein if at least one of the camera or the wearable device detects a shift of the body of the user, other than the head position, in one direction, the scene perspective shifts in the opposite direction.
14. The system as recited in claim 13 , wherein the user's preferences are obtained from a third party.
A system for personalized content delivery retrieves and processes user preferences to tailor content recommendations. The system includes a data collection module that gathers user interaction data, such as browsing history, purchase history, or explicit user inputs, to determine preferences. A processing module analyzes this data to identify patterns and generate a user preference profile. A content recommendation engine then uses this profile to select and present personalized content to the user. The system may also integrate with external sources, such as third-party databases or social media platforms, to obtain additional user preference data. This enhances the accuracy and relevance of the recommendations by incorporating broader behavioral insights. The system dynamically updates the user profile as new data is collected, ensuring continuous refinement of content suggestions. The goal is to improve user engagement by delivering highly relevant content based on both direct and inferred preferences.
Unknown
February 2, 2021
Browse 5M+ US patents with plain-English claim translations and AI-generated analysis.