Technology for providing bonus symbol collection for skill-based games in a gaming system is disclosed. An electronic gaming machine (EGM) may collect one or more upgrade symbols generated from an outcome of a primary game funded by one or more wagers such that the one or more upgrade symbols are categorized according to a type of symbol for use in a skill-based bonus game. The skill-based bonus game may be accessed according to the one or more primary game outcomes. One or more upgrade symbols may be used to enhance player performance of one or more quantifiable skill-based inputs during the skill-based bonus game.
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2. The method of claim 1, further comprising detecting the quantifiable skill-based input by a player using an input device associated with the EGM during play of the skill-based bonus game.
The invention relates to electronic gaming machines (EGMs) that incorporate skill-based bonus games, addressing the need to enhance player engagement and fairness in gaming outcomes. The method involves detecting and evaluating a player's skill-based input during a bonus game, where the input is provided through an input device connected to the EGM. The skill-based input is quantifiable, meaning it can be measured and assessed for performance, such as reaction time, accuracy, or precision. This allows the EGM to determine the player's skill level and potentially influence the bonus game's outcome based on that input. The method ensures that the bonus game is not purely luck-based, adding a layer of player interaction and strategy. The input device may include a touchscreen, button, joystick, or other interface that captures the player's actions. By integrating skill-based mechanics, the invention aims to create a more dynamic and rewarding gaming experience while maintaining fairness and compliance with gaming regulations. The system may also track and analyze performance data to personalize future gameplay or adjust difficulty levels. This approach differentiates the EGM from traditional slot machines by blending chance-based and skill-based elements.
3. The method of claim 2, further comprising transferring at least a portion of control during the skill-based bonus game to the input device associated with the EGM to detect the input of the quantifiable skill-based input, wherein the quantifiable skill-based input comprises at least one of a quantifiable input of a mental skill and a quantifiable input of a physical skill.
This invention relates to gaming machines that incorporate skill-based bonus games, enhancing player engagement by allowing skill-based inputs to influence game outcomes. The technology addresses the limitation of traditional gaming machines, which rely solely on chance-based mechanics, by integrating skill-based interactions that require players to demonstrate mental or physical abilities to achieve better results in bonus rounds. The method involves a gaming machine (EGM) that detects and processes skill-based inputs from a player using an associated input device. During a skill-based bonus game, control is transferred to the input device to capture quantifiable skill inputs, which may include mental skills (e.g., reaction time, strategy) or physical skills (e.g., hand-eye coordination, timing). The system evaluates these inputs to determine their impact on the bonus game's outcome, providing a more interactive and rewarding experience compared to purely random bonus rounds. The invention ensures fairness by standardizing the evaluation of skill inputs, ensuring that the bonus game remains within regulatory compliance while offering players a chance to influence results through skill rather than luck alone. This approach aims to attract players who prefer skill-based challenges while maintaining the integrity of traditional gaming mechanics.
4. The method of claim 1, further comprising generating a skill-based bonus award according to the player performance associated with the quantifiable skill-based input.
This invention relates to gaming systems that incorporate skill-based elements into traditional chance-based games, addressing the need to reward players for their skillful gameplay while maintaining the integrity of chance-based outcomes. The system tracks player performance based on quantifiable skill-based inputs, such as timing, accuracy, or strategy, and calculates a performance score. This score is then used to determine a skill-based bonus award, which is separate from the primary game outcome. The bonus award is dynamically adjusted based on the player's skill level, ensuring that higher skill performance results in greater rewards. The system may also include a skill-based game mode where players compete against each other or against a target threshold, with the bonus award tied to their relative performance. The invention ensures that skill-based rewards do not interfere with the randomness of the primary game, preserving regulatory compliance while enhancing player engagement. The method involves real-time evaluation of player inputs, scoring, and award distribution, creating a hybrid gaming experience that balances chance and skill.
5. The method of claim 1, further comprising generating a skill-based bonus award according to a number of the upgrade symbols used and a detected number of quantifiable skill-based inputs received during the skill-based bonus game.
This invention relates to gaming systems, specifically to methods for enhancing player engagement in skill-based bonus games within electronic gaming machines. The problem addressed is the need to provide dynamic and rewarding skill-based bonus features that incentivize player participation while maintaining fairness and excitement. The method involves detecting skill-based inputs from a player during a bonus game, such as timing-based actions or precision movements, and quantifying these inputs to determine their value. The system then generates a bonus award based on both the number of upgrade symbols used in the game and the detected number of skill-based inputs. Upgrade symbols are special symbols that enhance gameplay, such as increasing multipliers or unlocking additional features. The skill-based inputs are actions that require player dexterity or timing, distinguishing the bonus game from purely chance-based outcomes. By combining the value of upgrade symbols with the player's skillful actions, the system creates a personalized and rewarding experience. The method ensures that players are incentivized to engage actively, as their skill directly influences the bonus payout. This approach balances luck and skill, making the game more engaging while maintaining fairness. The system may also track and display the player's skill-based inputs in real-time, further enhancing immersion.
6. The method of claim 1, further comprising providing a consolation award when the player performance during the skill-based bonus game is determined not to meet a defined threshold.
A gaming system provides a skill-based bonus game triggered by a player's actions in a primary game. The system evaluates the player's performance in the bonus game against a predefined threshold. If the performance meets or exceeds the threshold, the player receives a primary award. If the performance does not meet the threshold, the system provides a consolation award to the player. The consolation award is typically smaller than the primary award but still offers a reward for participation. The system may also track and display the player's performance metrics, such as accuracy or speed, to enhance engagement. The primary and consolation awards can be monetary, credits, or other in-game benefits. The method ensures players are rewarded for participation while maintaining the challenge of skill-based gameplay. The system may adjust the threshold dynamically based on player skill level or game difficulty to balance fairness and excitement. The consolation award encourages continued play by mitigating disappointment from missed primary awards. The method integrates seamlessly with existing gaming systems, supporting both physical and digital gaming platforms.
10. The EGM of claim 9, wherein the upgrade symbol is associated with a category of a first type of defensive symbols and another upgrade symbol is associated with a category of a second type offensive symbols.
This invention relates to electronic gaming machines (EGMs) that incorporate upgrade symbols in a game, where these symbols modify the functionality of other symbols on the game board. The problem addressed is the lack of dynamic interaction between symbols in traditional EGMs, which limits player engagement and strategic gameplay. The invention introduces a system where upgrade symbols enhance or alter the properties of other symbols, creating a more interactive and strategic gaming experience. The EGM includes a display showing a game board with multiple symbol positions. The game board features at least one upgrade symbol that modifies the properties of other symbols when certain conditions are met. These upgrade symbols are categorized into two types: defensive symbols and offensive symbols. Defensive upgrade symbols enhance the protective or defensive attributes of other symbols, while offensive upgrade symbols increase the attacking or scoring potential of other symbols. The upgrade symbols may be triggered by player actions, random events, or specific game conditions, and their effects can be temporary or permanent. The system may also include visual or auditory indicators to notify players when an upgrade symbol is active or when its effects are applied. This dynamic interaction between symbols adds depth to gameplay, encouraging players to strategize and adapt their approach based on the evolving game state.
11. The EGM of claim 10, wherein when executed by the processor, the instructions cause the processor to transfer at least a portion of control during the skill-based bonus game to an input device associated with the EGM to detect the input of the quantifiable skill-based input, wherein the quantifiable skill-based input comprises at least one of a quantifiable input of a mental skill and a quantifiable input of a physical skill.
This invention relates to electronic gaming machines (EGMs) that incorporate skill-based bonus games to enhance player engagement. The problem addressed is the lack of interactive skill-based elements in traditional casino games, which rely primarily on chance. The invention introduces a skill-based bonus game where players can influence outcomes through quantifiable inputs of mental or physical skills, such as timing, accuracy, or reaction speed. The EGM includes a processor executing instructions to transfer control to an input device, such as a touchscreen, button, or motion sensor, to detect and quantify the player's skill-based input. The input is then evaluated to determine the bonus game outcome, providing a more dynamic and engaging experience compared to purely random games. The system ensures fairness by standardizing the evaluation of skill inputs, allowing for consistent and measurable results. This approach bridges the gap between traditional gambling and interactive gaming, appealing to a broader audience while maintaining regulatory compliance. The invention also includes features to prevent cheating, such as time limits and input validation, ensuring the integrity of the skill-based mechanics.
16. The gaming system of claim 15, wherein when executed by the server processor, the executable instructions cause the server processor to detect the quantifiable skill-based inputs by a player using an input device associated with the EGM during play of the skill-based bonus game.
A gaming system is designed to integrate skill-based gameplay into traditional electronic gaming machines (EGMs). The system includes a server with a processor and executable instructions that enable a skill-based bonus game to be triggered during play of a primary game on an EGM. The bonus game requires players to provide quantifiable skill-based inputs using an input device, such as a touchscreen, joystick, or button, to influence the game's outcome. The server processor detects and evaluates these inputs to determine the player's performance, which directly affects the bonus game's results, such as awarding prizes or advancing gameplay. The system ensures that the skill-based inputs are measurable and verifiable, allowing for fair and objective assessment of player skill. This approach enhances player engagement by introducing skill-based challenges while maintaining the integrity of the gaming experience. The gaming system may also include additional features, such as tracking player performance across multiple sessions or adjusting game difficulty based on skill level, to further personalize the gaming experience. The integration of skill-based mechanics into EGMs provides a novel way to combine chance-based and skill-based gameplay, appealing to a broader audience of players.
17. The gaming system of claim 16, wherein when executed by the server processor, the executable instructions cause the server processor to transfer at least a portion of control during the skill-based bonus game to the input device associated with the EGM to detect the input of the quantifiable skill-based inputs, wherein the quantifiable skill-based inputs comprise at least one of a quantifiable input of a mental skill and a quantifiable input of a physical skill.
A gaming system is designed to enhance player engagement by incorporating skill-based bonus games into traditional electronic gaming machines (EGMs). The system addresses the limitation of purely luck-based gameplay by introducing skill-based elements that allow players to influence outcomes through their abilities. The system includes a server with a processor and executable instructions that facilitate the transfer of control during a skill-based bonus game from the server to an input device associated with the EGM. This transfer enables the input device to detect quantifiable skill-based inputs from the player, which may include measurable inputs of mental skills (e.g., reaction time, strategic decision-making) or physical skills (e.g., hand-eye coordination, precision). The server processes these inputs to determine the outcome of the bonus game, integrating skill-based results into the overall gaming experience. This approach differentiates the system from traditional EGMs by blending chance-based and skill-based gameplay, providing a more interactive and dynamic gaming environment. The system ensures fairness and security by maintaining server oversight while allowing localized input detection, ensuring that skill-based inputs are accurately captured and evaluated.
18. The gaming system of claim 15, wherein the award is also determined based on at least one of the player performance associated with the quantifiable skill-based inputs and a number of the upgrade symbol used.
A gaming system is designed to enhance player engagement by incorporating skill-based gameplay elements into traditional casino-style games. The system addresses the problem of passive player participation in games of chance by introducing quantifiable skill-based inputs that influence game outcomes. These inputs may include timing, accuracy, or other measurable player actions that affect gameplay dynamics. The system evaluates player performance based on these inputs and adjusts game outcomes accordingly, such as determining awards or bonuses. Additionally, the system may use upgrade symbols that players can collect or activate to enhance their performance or increase rewards. The award determination process considers both the player's skill-based performance and the number of upgrade symbols used, creating a more interactive and rewarding experience. This approach merges skill-based mechanics with chance-based elements, appealing to players who prefer active participation while maintaining the unpredictability of traditional gaming. The system dynamically adjusts gameplay parameters based on player inputs and collected symbols, ensuring a personalized and engaging experience.
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August 14, 2020
May 7, 2024
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