A display apparatus is disclosed. The display apparatus according to an example embodiment includes: a first communication unit configured to communicate with a server; a second communication unit configured to communicate with an external apparatus; a display unit configured to display a message received from the server through the first communication unit; and a controlling unit configured to control the second communication unit so as to transmit a signal turning-on the external apparatus to the external apparatus, in response to a user command responding to the displayed message being received.
Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.
1. A display apparatus comprising: first communication circuitry configured to communicate with a server; second communication circuitry configured to communicate with an external apparatus; a display configured to display a message received from the server through the first communication circuitry; and a controller configured to control the second communication circuitry to transmit a signal turning-on the external apparatus to the external apparatus, in response to a command responding to the displayed message being received.
A display device that can turn on an external device, such as a game console, based on a user's interaction with a message received from a server. The display device has communication hardware to connect to a server and to the external device. When the server sends a message (like an invitation), it's shown on the display. If the user responds positively to the message (e.g., accepts an invitation), the display device sends a signal to turn on the external device.
2. The display apparatus as claimed in claim 1 , wherein the message received from the server includes at least one of a contents title, identification information of other users, and state information of other users.
The display device described in claim 1 receives messages from the server that include information such as a game title, identification of other players, or the current status of other players (e.g., whether they are online or in a game). The display shows this information to the user.
3. The display apparatus as claimed in claim 1 , wherein the message received from the server includes a game matching request message from other users, and the controller is configured to control the second communication circuitry to transmit the signal turning-on the external apparatus to the external apparatus, in response to a command corresponding to the game matching request message to accept the game matching request message being received.
The display device described in claim 1 receives a game invitation message from the server. If the user accepts the game invitation, the device sends a signal to power on an external gaming console, allowing the user to immediately start playing the game. The device automatically powers the game console on only if the user accepts the game request.
4. The display apparatus as claimed in claim 1 , wherein the message received from the server includes a game matching request message, and the controller is configured to not transmit the signal turning-on the external apparatus to the external apparatus, in response to the command corresponding to the game matching request message to reject the game matching request message being received.
The display device described in claim 1 receives a game invitation message from the server. If the user declines the game invitation, the device will *not* send a signal to turn on the external gaming console. This prevents the console from being turned on unnecessarily.
5. The display apparatus as claimed in claim 1 , wherein the external apparatus is a game console.
In the display apparatus of claim 1, the external device that can be turned on by the display device is specifically a game console.
6. The display apparatus as claimed in claim 1 , wherein the second communication circuitry communicates with the external apparatus using any one of a fast wired interface, web-API, and wake-on-LAN.
The display device described in claim 1 communicates with the external device (such as a game console) to turn it on using either a fast wired connection (like HDMI), a web-based API, or Wake-on-LAN (WOL). This provides different methods for remotely powering on the external device.
7. The display apparatus as claimed in claim 6 , wherein the fast wired interface is any one of a high definition multimedia interface (HDMI), a mobile high-definition link (MHL), and a digital interactive interface for video & audio (DiiVa).
In the display device of claim 6, the fast wired connection to turn on the game console is either HDMI (High Definition Multimedia Interface), MHL (Mobile High-Definition Link), or DiiVA (Digital Interactive Interface for Video & Audio).
8. The display apparatus as claimed in claim 1 , wherein the display displays at least one of information of friends, information of ongoing game, and information of other users.
The display device described in claim 1 displays information about friends, currently running games, or other users who might be potential gaming partners. This helps the user make informed decisions about accepting or declining game invitations.
9. The display apparatus as claimed in claim 1 , wherein the controller is configured to control the display to receive and display a contents screen from the external apparatus, in response to the external apparatus being turned-on.
When the display device of claim 1 turns on the external device (e.g., a game console), it then automatically receives and displays the output from that device on its screen. This enables the user to immediately see the game or other content from the external device.
10. The display apparatus as claimed in claim 1 , wherein the controller is configured to control the first communication circuitry to transmit a game matching request to the server, in response to the command requesting a game matching with other users being received.
The display device from claim 1 lets the user send game requests to the server to play with others. If the user wants to find a game, the display device sends a message to the server, which then attempts to find a suitable game match.
11. A server comprising: communication circuitry configured to communicate with a display apparatus; a storage configured to receive and store user information from a game server; and a controller configured to control the communication circuitry to transmit a game matching request message to the display apparatus of a user included in a received game matching request, in response to the game matching request being received from the display apparatus.
A server for game matchmaking includes communication hardware to connect with display devices. It also includes storage for user information received from a game server. When the server gets a game request from a display device, it sends a game invitation message to the display device of another user who matches the request criteria.
12. A method for providing contents, comprising: receiving a message from a server; displaying the received message on a screen; and in response to a command responding to the displayed message being received, transmitting a signal turning-on an external apparatus to the external apparatus.
A method for providing content involves receiving a message from a server, displaying it on a screen, and, if the user interacts positively with the message, sending a signal to power on an external device. This allows users to quickly start using the external device based on the message content.
13. The method as claimed in claim 12 , wherein the received message includes at least one of a contents title, identification information of other users, and state information of other users.
In the content providing method described in claim 12, the message received from the server can include information such as a game title, IDs of other users, and the status of other users. This provides contextual information to the user about the message.
14. The method as claimed in claim 12 , wherein the received message includes a game matching request message from other users, and wherein in response to a command corresponding to the game matching request message to accept the game matching request message being received, the signal turning-on the external apparatus is transmitted to the external apparatus.
The content providing method described in claim 12 includes receiving a game request from another user. If the user accepts this invitation, a signal is sent to turn on the external device so they can immediately begin playing the game with the other user.
15. The method as claimed in claim 12 , wherein the external apparatus is a game console.
In the content providing method of claim 12, the external device that is turned on as a result of accepting the server message is a game console.
16. The method as claimed in claim 12 , wherein in transmitting the signal turning-on the external apparatus, communication with the external apparatus is performed by using any one of a fast wired interface, web-API, and wake-on-LAN.
The method for providing content described in claim 12 turns on the external device by communicating with it via a fast wired interface like HDMI, a Web API, or Wake-on-LAN (WOL).
17. The method as claimed in claim 16 , wherein the fast wired interface is any one of a high definition multimedia interface (HDMI), a mobile high-definition link (MHL), and a digital interactive interface for video & audio (DiiVa).
In the content providing method of claim 16, the fast wired connection used to wake up the external device is one of HDMI, MHL, or DiiVA.
18. The method as claimed in claim 12 , further comprising displaying at least one of information of friends, information of ongoing game, and information of other users.
The content providing method of claim 12 also shows info to the user like a list of friends, info about current games, and a list of other users that might play.
19. The method as claimed in claim 12 , further comprising receiving a contents screen from the external apparatus and displaying the contents screen from the external apparatus, in response to the external apparatus being turned-on.
In the content providing method described in claim 12, once the external device is turned on, the screen automatically shows what's coming from the device.
20. The method as claimed in claim 12 , further comprising transmitting a game matching request to the server, in response to the command requesting a game matching with other users being received.
The method for providing content, as described in claim 12, also includes the ability for a user to send a game request to the server in order to find other players to game with.
Cooperative Patent Classification codes for this invention. Click any code to explore related patents in that topic.
August 17, 2015
October 31, 2017
Browse 5M+ US patents with plain-English claim translations and AI-generated analysis.